The challenge: Develop a product to help young children better understand their emotions
What we did: Academic research (publications & interviews), needfinding, brainstorming, prototyping
Effort: 3 months, 2 people
The result: Two car games centered around telling stories about particular emotions:
- Match a list of emotions to your surroundings, one at a time. Tell a story to justify your matching.
- Tell a story about a particular emotion. Other travelers try to guess the emotion.
When: Spring/Summer 2014
Throughout the design process, we sketched and put together quick mocks to help communicate the ideas, as they evolved.
- Early on, we decided we wanted to do something with emotional development, thanks to some early field studies and academic research.
- Research shows that being able to identify how you feel is the first step to dealing with your emotions. In their early school years, many children feel a broader range of emotions than they can easily identify in words.
- We sent around a survey to local parents:
- We started out with the idea that the game would be image-based, because kids love taking pictures anyway. We did some early testing with kids by asking them about pictures they took and ones that we provided.
- Results: The rich part of the activity was really around the conversation and stories. Shift in focus.
- Next, we started exploring different games that could prompt children to tell stories about emotions. We were able to do wizard-of-oz-style user testing, to figure out which games were working and which weren't.
- Results: Picked our two final concepts. Made decision to make one a standard tablet app and one a voice app. I worked on iterating one of the concepts, which turned into a Flinto prototype.
As stated in the summary above, the result was a series of two car games centered around telling stories about particular emotions:
- Tablet-based: Match a list of emotions to your surroundings, one at a time. Tell a story to justify your matching. (prototyped and described here)
- Voice app: Tell a story about a particular emotion. Other travelers try to guess the emotion.
- Would use Google Voice API of some sort (not available during project), Wizard-of-oz prototype with basic mocks